
Those who have used poly modelers get frustrated at first but once you understand the power of subdivision modeling (box modeling) I think you will love it. Wings requires a closed mesh that you mold like clay. Sketchup will let you build a model face by face and also extrude a shape along a path. Someone else can probably explain better. When I last worked with Sketchup (it has been years) it was difficult to get nice smooth curves needed for organic models. I think that being a subdivision modeler allows you to have a low poly model that you can smooth to a higher poly count on export or preview with smooth preview. I have not done any 3d printing but Wings will not let you produce a non-manifold model. I would say that Wings3D is perfect for making 3d printable objects. P.s.: Feel free to compare it to blender too, for 3D printing and learning curve.

For some reason a lot of people use Sketchup, even though they complain that it is prone to making their models non-manifold.ĭoes Wings suit the objectives that I listed? Also, can you tell me why Sketchup is not a "subdivision modeler", and why that is important to Wings? And (last questions) are there any other major differences between Wings and Sketchup? I find that few people use wings, even after I filter out those who can access commercial CAD software.
#Wings 3d model sketchup software
to know that I made a good choice investing in learning the 3D modelling software to participate in a community that can help me with this, to have an efficient toolchain, from design to print (eg wings, meshlab, netfabb, slic3r, pronterface, print) to design manifold objects for desktop 3d printing, to dive into at most 1 full-featured 3D modelling software,


Is Wings good for making desktop 3D printable objects? It is mentioned here and there on 3D printing websites, but obviously it was developed long before the desktop 3D printer.
